RoboShips - History and development



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History:

Version 0.76:

  • Debugger improvements
  • Tournament mode
Version 0.75
  • Minor user interface fixes
  • Accuracy attribute for weapons, radars and detectors
  • Bigger area. Changed from 500x500 to 1000x1000.
  • New component: RadarJammer
  • New component: RadarDetector
  • New weapon: RocketLauncher
  • Changed eventhandler to call radar/detector detected events after each scan until contact is lost. (not just once)
Version 0.74:
  • Ship's program execution speed changed from 100 to 1000 tics per second.
  • EventHandler
  • Better drag and drop
Version 0.72:
  • Bullet and torpedo detectors.
Version 0.71:
  • Possibility to use variables as command indexes. For example: Ship.Gun[var1].Fire
  • Possibility to run battle several rounds and skip battle animation.
Version 0.70:
  • New mathsystem
Version 0.66:
  • New operations: sin, cos, tan, asin, acos, atan, abs, sqrt, rnd.
Version 0.65:
  • ShipBuilder
    • 3 torpedotypes
  • ShipDebugger
Version 0.6:
  • ShipBuilder
    • 3 hulltypes
    • 3 guntypes
    • 3 radartypes
  • Team system
Version 0.5:
  • First release on SourceForge under GPL

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